Concept:
This project involved the creation of 12 unique playing cards that focused on one specific figure of our choosing. This figure did not have to be a real person, but it did have to be someone able to fit into an archetype that could be researched and thus thought about in new and thoughtful ways. I chose the villainous Ice King from the animated series Adventure Time, where Ice King is portrayed in the show as always up to no good, but my research offered a new perspective on him that emphasized humanity, love, loneliness, and hope. These cards had to work together as a set, involving cohesive typography, image strategies, color stories, and overall layout. Each card is based off an unusal analogy, such as, what vegetable would this person be and why?) This project’s final outcome revealed the interesting and insightful ways someone can be represented through comparison to the bizarre.
id neds
Insights:Design with intent! A good system relies on intentional design solutions that work together. I learned how to design similar elements in each card, while letting each card stand out and stay unique.
Channel: Print, Systematic Design
Process